PUBG Adding New Weapon and Fog Effect

It has been a while since the last PUBG patch notes|https://pubgplayground.com/ for the wildly popular PlayerUnknown’s Battlegrounds was last released. Ever since developer Bluehole Studio made the decision to abandon the game’s patch schedule in favor of creating better, more meaningful updates when they were implemented, players have been waiting for a substantial new content rele

Let me say that again: Bluehole expected within its first year on the market, PlayerUnknown’s Battlegrounds would ship at best 300,000 units. It has already sold 10 million in less than six months. Again, cr

Recently, we learned that PlayerUnknown’s Battlegrounds ‘ publisher Bluehole only expected the game to sell a mere 200,000 or 300,000 copies in its first year. The game had been released for only five months when it was announced to have sold more than 10 million copies through Steam Early Access.

In other recent and related news, during an interview the aforementioned Brendan Green it was revealed that the game’s developer Bluehole only predicted that it would ship 200 – 300K copies of PlayerUnknown’s Battlegrounds in the first year. As of September 5th (in less than five months), it has sold over 10 million copies . That’s a lot more than 300,000 cop

In case you were wondering, editing a configuration file in your copy of PlayerUnknown’s Battlegrounds could result in getting banned from the game, according to a change that was made on the PlayerUnknown’s Battlegrounds FAQ page.

The question now is: where does PUGB go from here? Well, when you consider that it only broke the 1 million concurrent player threshold less than eight days ago, which means it grew a very healthy 35% since, it could and should continue to rise. Which poses another question: where does it peak? 1,500,000 seems doable. 2,000,000? Maybe? Who knows. Only time will t

When Greene pitched the game to Bluehole, he predicted it would see 1 million units in its first month ( in reality it sold 2 million ). However, while Greene was quite bullish in his predictions — after all 1 million in one month would have been a great figure — Bluehole only expected the title to ship 200,000 to 300,000 units in the entirety of its first y

The news comes via PLAYERUNKNOWN’s (aka Brendan Green, the game’s creative director) Twitter account, where it was revealed that today the battle-royale shooter hit 1,342,857 players, healthily beating out Dota 2’s previous record-holding figure of 1,295,

A record many thought unbreakable: has been broken. That’s right Dota 2’s record for the most concurrent players on Steam has been broken by PlayerUnknown’s Battlegrounds. A non-Valve game. A game not even out of Early Acc

Yesterday, PlayerUnknown’s Battlegrounds reached a concurrent player count of over 1 million on Steam. It was not so long ago that the game had officially passed Dota 2 in concurrent players , the first non-Valve game to ever claim the title of most played game on the platf

This information was first spotted by reddit user Defying , when the question was asked whether it was considered acceptable to edit configuration files. In response to the question, Bluehole responded by stating the following:

“No, editing any game files to gain an unfair advantage is against the Rules of Conduct. This includes changing any game configuration files to result in changes that cannot be made via the in-game settings menu.”

A screenshot showed that the new gun will be the Mini-14, a semi-automatic rifle. It’s unconfirmed whether or not the gun will be exclusive to care packages like some of the other weapons that have been brought into the ga

PlayerUnknown’s Battlegrounds is currently available on PC via Steam Early Access for $29.99 USD. A full release is expected to come sometime in 2018. Further, an Xbox One version (via Xbox Game Preview) is expected to arrive later this y

The addition of the fog should strike fear, or excitement, into the hearts of players (depending which side of the gun you’re on), especially in first-person-only servers. Though when the fog rolls through it may be even harder to decipher where those silenced SKS shots are coming f

What’s even more bonkers is that all of this relatively came out of nowhere. No one predicted this. Sure, a new Minecraft or Grand Theft Auto will see mega numbers out the gate. But who could have foreseen the battle royale survival shooter and debut project from developer Bluehole selling 10 million copies (and counting) before it even fully releases? Well, the game’s director and designer Brendan Greene sure didn’t. And Bluehole even less

If you’ve never heard of PlayerUnknown’s Battlegrounds __ before, it’s essentially a game where you and a bunch of other players are dropped onto a map and forced to kill each other until only one player, or squad, rema

“A lot of the [internal team], they really couldn’t believe it, ” Green said while speaking to Polygon . “There was a few veterans of the game industry that were [saying], like, ‘No, no. 200,000 [or] 300,000 the first year.’ But then when we hit that first million, there were a lot of smiles around the offi

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